Status
Build
Players online
Mods loaded
Host load · 1/5/15m
Memory — host
RCON console
Runs any server command. ↑/↓ steps through history; the field autocompletes every command the server reports.
RCON ready.
Server chat
Reads the live chat log. Messages you send post as a server broadcast (servermsg) visible to everyone in-game.
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Players
Everyone who has ever joined is remembered here. Manage opens per-player controls — kick, ban, powers, give, teleport. Live actions need the player online; bans & access levels stick even when they're offline.
| Status | Player | Last seen |
|---|
Accounts
Registered whitelist accounts — the server runs Open=false, so only these can join. Change access level, ban/unban, or remove. Everything here applies even while the player is offline.
| Account | Access | Actions |
|---|
Add account
Creates a whitelisted login. The Steam ID links automatically the first time they connect — it can't be set here.
Steam ID & IP bans
Account bans show on the table above. Raw Steam ID / IP bans are listed here.
| Type | ID / IP | Reason |
|---|
Live map
Rendered from this server's own map data — no external map. Live players & vehicles on every floor; Locate on the Players tab centers the map on a survivor. Hide the map's sidebar with the ‹ tab for more room.
Weather & time
Weather is server-wide. Storm layers rain with lightning; Clear stops everything.
Events
Triggers the meta chopper flyover — it drags zombies across the map. Fire it again to stop.
Workshop items & load order
Mods load top-to-bottom — dependencies first. Add a Workshop ID, resolve its Mod ID, then Apply & Restart to download and load.
Mod updates · safe auto-update
Checks Steam for Workshop updates, then updates behind an automatic boot-verify + rollback — if the server doesn't come back healthy, the previous mod files are restored automatically.
Server settings
Every .ini + SandboxVars setting, typed & validated — out-of-range values are rejected. live applies without a restart · restart needs a reboot (sandbox changes stop & restart the server).
Save backups
Captures the world saves + server config, integrity-verified on creation. The newest 20 are kept automatically.
| When | Type | Size | Integrity | Actions |
|---|
Scheduled restarts
Scheduled announcements
One per line as HH:MM message — broadcast to all players at that time, daily.
Deep health
Beyond "process up" — verifies the container runs, RCON answers (the game loop is alive), and the game port is bound.
Overall
Container
RCON
Game port
Discord alerts
Paste a channel webhook — the panel posts when the server goes down, degrades, or recovers.
Stability — watchdog & history
Auto-heals a hung server — one that was healthy, then RCON went dead. Boot-safe: it never restarts a server that's still starting up. Tracks memory / players / CPU / load and logs OOM kills, restarts, memory pressure & heals.
| When | Type | Detail |
|---|
Config history
Every settings / mods change is version-controlled — diff or revert to any point. Revert restores the files; a restart applies them.
| When | Change |
|---|
Logs
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