KNOX COMMAND

Project Zomboid · Server Operations
RESTRICTED — OPERATORS ONLY
Dashboard
Server vitals at a glance

Status

Build

Build 42 (unstable branch)

Players online

0

Mods loaded

0
manage in Mods

Host load · 1/5/15m

Memory — host

Power
Broadcast
Live trends · 20 min

RCON console

direct line to the game process

Runs any server command. ↑/↓ steps through history; the field autocompletes every command the server reports.

RCON ready.

Server chat

Reads the live chat log. Messages you send post as a server broadcast (servermsg) visible to everyone in-game.

Players

Everyone who has ever joined is remembered here. Manage opens per-player controls — kick, ban, powers, give, teleport. Live actions need the player online; bans & access levels stick even when they're offline.

StatusPlayerFirst seenLast seenSessions

Accounts

Registered whitelist accounts — the server runs Open=false, so only these can join. Change access level, ban/unban, or remove. Everything here applies even while the player is offline.

AccountAccessSteam IDLast seenActions

Add account

Creates a whitelisted login. The Steam ID links automatically the first time they connect — it can't be set here.

Steam ID & IP bans

Account bans show on the table above. Raw Steam ID / IP bans are listed here.

TypeID / IPReason

Live map

Rendered from this server's own map data — no external map. Live players & vehicles on every floor; Locate on the Players tab centers the map on a survivor. Hide the map's sidebar with the ‹ tab for more room.

Weather & time

Weather is server-wide. Storm layers rain with lightning; Clear stops everything.

Time speed

Events

targeted at a player's location
Spawn horde
Helicopter event

Triggers the meta chopper flyover — it drags zombies across the map. Fire it again to stop.

Workshop items & load order

Mods load top-to-bottom — dependencies first. Add a Workshop ID, resolve its Mod ID, then Apply & Restart to download and load.

WorkshopItems · download list
Mods · load order

Mod updates · safe auto-update

Checks Steam for Workshop updates, then updates behind an automatic boot-verify + rollback — if the server doesn't come back healthy, the previous mod files are restored automatically.

Server settings

Every .ini + SandboxVars setting, typed & validated — out-of-range values are rejected. live applies without a restart · restart needs a reboot (sandbox changes stop & restart the server).

Save backups

Captures the world saves + server config, integrity-verified on creation. The newest 20 are kept automatically.

WhenTypeSizeIntegrityActions

Scheduled restarts

Scheduled announcements

One per line as HH:MM message — broadcast to all players at that time, daily.

Deep health

Beyond "process up" — verifies the container runs, RCON answers (the game loop is alive), and the game port is bound.

Overall

Container

RCON

Game port

Discord alerts

Paste a channel webhook — the panel posts when the server goes down, degrades, or recovers.

Stability — watchdog & history

Auto-heals a hung server — one that was healthy, then RCON went dead. Boot-safe: it never restarts a server that's still starting up. Tracks memory / players / CPU / load and logs OOM kills, restarts, memory pressure & heals.

after hung probes (~30s ea) · cooldowns
Recent incidents
WhenTypeDetail

Config history

Every settings / mods change is version-controlled — diff or revert to any point. Revert restores the files; a restart applies them.

WhenChange

Logs